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A plan for applying the SAMR model to a Middle School ICT task


Page from my current Dreamweaver handoutI teach Middle School (Years 7-10) ICT and Senior School (Years 11-13) Computer Science at a New Zealand secondary school. On the back of some PD I’ve been doing with colleagues regarding eBooks, I’ve been reflecting on what I can do in my subject area if all students had an iPad in class.

I sat down yesterday and starting looking at my Year 9 Website Design unit. My initial reflections considered what seems to be working well and what still causes issues (I’ve been teaching the unit in some form or another for several years). Currently, the basic task centres around students developing a 4 page website on a topic that they have studied during the year (any subject). Software used is Dreamweaver CS5.5 and Fireworks / Photoshop CS5.5

Oh yes, and all this in one 40min lesson a week! :)

What currently works well

  • A lot of students respond well to my Dreamweaver handout (see image), which provides a step-by-step guide, including lots of images, regarding how to use Dreamweaver.
  • Video tutorials aligned with the handout are available for students in Blackboard as well.
  • It’s a great task to differentiate learning needs for students at the upper end of the spectrum. For example, I get extension students to write their code by hand, use HTML5 and Javascript, get them using external stylesheets etc.

What currently doesn’t work well

  • A lot of students still don’t get the importance of a website’s root folder, no matter how many times (and in different ways) I’ve tried to get this through to them. Spatial awareness or just plain poor file management??
  • A surprising ignorance regarding file types and file management by students.
  • Still a fair amount of misunderstanding by students regarding what actually goes into the creation of a website.
  • Still too much copying and pasting from Wikipedia etc, especially from less able students.

With these thoughts in mind, I placed the unit alongside the SAMR model of technology integration and came up with several conclusions:

  1. Creating an eBook in iBooks Author will allow students to have both text/images AND videos in one place – an improvement (for some students) on my current setup.
  2. I can get students working on an iPad up to the modification level. At the redefinition level, the iPad is replaced with other technology (see below).
  3. This may take me longer than I thought…

So, here’s what I’m thinking – updating my current website design unit by placing it within the context of the SAMR model.

REDEFINITION
  • Use a free online host and get students to upload their web pages and images here
  • The website is therefore ‘live’ and students submit their URL rather than (or in addition to??) a zipped root folder
  • Yes – need to test multiple logins at once onto one host from the school network though
MODIFICATION
  • Students use a wireframe iPad app to plan their page design. A way of increasing the emphasis on the planning process involved in web design, not just technical skills in Dreamweaver etc
  • Yes – could be a starter
AUGMENTATION
  • Convert the current Dreamweaver handout into an eBook
  • ePub – can incorporate video tutorials with text / images
  • iBook – can include video tutorials AND reviews AND create an HTML5 widget of a project checklist
  • Yes – thinking iBooks Author at this stage
SUBSTITUTION
  • Current Dreamweaver handout (printed) is provided to students in PDF form
  • No, I can do better than this. May as well stick to the status quo of a hardcopy workbook if this is all I can come up with!

I still want the focus on students creating web pages from scratch rather than using a content management system. I want them to gain an understanding of what goes into creating websites, both from a technical standpoint and in terms of content (we also go over how to write content for the web – use of shorter sentences / paragraphs, sub-headings, lists etc to chunk content). I want to encourage creation over consumption and extend all students in the process.

If I take my current unit / resources I can try and create a more effective learning experience for students by:

  • Packaging how-to guides AND video tutorials in one place (i.e. an eBook) instead of having them as separate entities as they are now
  • Using the iPad as a consumption device – eBook
  • Using the iPad also as a creation device – wireframe app
  • Providing a real-world context for students in more than just content (i.e. they currently base the website on a topic they’ve studied in another class) by getting them to upload live sites. This will hopefully get more students understanding that images exist independently from web pages and the online host will likely have limits to file size – another important consideration I’d like students to recognise.

So there it is. My plan to improve an existing unit by incorporating two elements on the iPad (augmentation and modification – eBook notes and wireframe exercise) and use desktops in the computer lab to also tap into the redefinition level of the SAMR model.

I’ll let you know how it goes later on!

 
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Posted by on November 28, 2012 in BYOD, eBooks, iBooks Author, iPad

 

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How Apple changed the face of education


iBooks Author - changing the face of textbooks!January 19, 2012, will go down in the history books as one of the greatest days for education. Big call, I know, but Apple’s launch of iBooks 2 and iBooks Author heralds a new era in not only textbook production, but, more importantly, in how students embrace learning. In November last year I wrote a post about why publishers of eTextbooks were getting it all wrong. This paragraph summarises the crux of my disappointment:

Where were the embedded videos? Audio narration? Progress check quizzes with immediate feedback to a student? Animations? Animations students can modify to see different results? (obviously it does depend on what the subject matter is). Click and drag exercises? A dictionary? Or at least a glossary of the chapter’s key terminology? I could go on for a while…

In iBooks Author there is now a user-friendly yet sophisticated tool to create interactive and rich content; exactly what I envisaged above! Some of this content includes:

  • interactive images / diagrams
  • embedded movies
  • entire Keynote presentations
  • quizzes (called ‘reviews’)
  • 3D objects
  • glossary tool
  • image gallery
In addition, iBooks 2 adds a slicker way to highlight text (compared with regular ePub files) and automatically creates ‘study cards’ from this highlighted text and any notes a user (e.g. student) writes.
I’ve been playing around with iBooks Author for the past few hours and I’m absolutely amazed by how easy this software is to use. Apple have created a very slick program that can be used by people of all ages. Teachers, students and school management could all make use of this free software.

Choose a template for you iBooks Author project

The simplicity of the program is created via templates. The template chooser (shown above) opens when you first create a project. Each template is very similar in terms of offering different types of page layouts, including chapter overviews, one-two-three column spreads, dedication, forward, copyright pages and so on, but you can still change features like the font, fill color and overall layout. Placeholders are automatically included and inserting images is simply a drag and drop affair. The location of these placeholders can be changed in an instant. Likewise, special widgets are included and these also employ the drag and drop functionality. It’s the widgets that create the interactivity – additional notes on images, embedded movies and quizzes, image galleries, 3D objects that can be rotated and even whole Keynote presentations. It’s the widgets that no other ePub creation tool has managed to integrate successfully into the development environment (Creative Book Builder has come close, but is, unfortunately, left in the wake of iBooks Author). For techie people there’s even a feature whereby developers can create their own widgets using HTML 5 and Javascript. And you’re not going to believe how good the result is when importing text documents from Pages or Word (.docx included, not just .doc). Tables, bulleted and numbered lists, and paragraph styles are, for once, actually retained!

In fact, constructing an interactive book in iBooks Author is a walk stroll in the park! The only ‘hard’ aspect to the process is in planning and developing your content – this includes preparing your images, Keynote files and movies etc. The majority of this would be done outside of iBooks Author. It’s very similar to creating a website; 80% of your time is spent in developing content and resources and only 20% of the time is needed to combine said resources to construct the final product. Although I haven’t tried this yet, I’m fairly sure that iBooks Author doesn’t turn a 2D image into a 3D object – you’d have to have some other means of doing this and it’s an area in which I’m a bit vague at present. That is likely to be the topic of a future post…

This video demonstrates how to use iBooks Author. In fact, this was all I needed to get started with the program!

Now despite my excitement (I have the same feeling I experienced when I first got my iPad 18 months ago) some readers may think I’m being paid by Apple and/or hate Windows (or other platforms). I can assure you that I’m not (on all counts) and I do think that despite my enthusiasm for these new tools, especially iBooks Author, there are a number of concerns and limitations.

  1. You must have a Mac to run iBooks Author. Schools running Windows have no access to this software.
  2. Apple restrict your distribution of your iBook. Everything goes through an iTunes Connect account and for books where you charge (up to $14.99) Apple take their 30% cut. Even if you’re not worried about this, I’m not sure if it’s possible to create an in-house book in iBooks Author and then upload this to your school’s LMS for students and staff to download to their iPads. More investigation is needed to see if this is possible or not with interactive ePub files that you want to distribute for free.
  3. The new Textbooks category is not supported by the New Zealand iBookstore. In fact, we can’t purchase any books through iBookstore. We only have the option to download Gutenberg books from a very small selection. The interactive books created in iBooks Author are published to the Textbooks category (which also distinguishes them from plain ePub books). There’s a real worry here that students outside the USA won’t benefit from these tools!

My childhood fantasy of living on the Starship Enterprise can actually be a reality albeit with a slightly different look. In my case, the ship is ‘Titoki Street’, the technology is an iPad and the fascination, inspiration and love of learning is encapsulated in a interactive, rich-media book.

Bring it on, yet fingers crossed New Zealand students don’t miss out!!

I only have one question – why oh why didn’t this software come out at the start of the summer holidays?! ;)

 
 

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BYOD – Poll about learning resources


 
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Posted by on November 16, 2011 in BYOD

 

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Why eTextbooks get it all wrong


eTextbooks

I was hugely disappointed yesterday when I had the opportunity to have an eTextbook solution demonstrated from a well known publishing company. Foolishly, I thought beforehand that finally we were seeing a publisher lead the way not only in terms of developing eTextbooks, but also in being relevant to high school classes as well. How wrong was I?!

It turns out that the demonstration reinforced why eTextbooks and dare I say it, often eLearning courses, fail when people think it’s just about providing a resource and miss the point regarding what support students of different abilities and interests require.

So what went wrong?

The eTextbook demonstrated was just a series of (static) PDF files, as well as PowerPoint slideshows, a few standalone JPGs and GIFs, and SWF animations. Repaginating the (print) textbook to optimise an iPad screen size is simply not enough on its own! And yes, you did read it correctly just before – Flash files were included…

Presenting an ‘eTextbook’ as being iPad compatible is jumping on the bandwagon when some of the files included aren’t recognised by the aforementioned device! The publisher’s response to this? You can use the same eTextbook on a laptop as well. So….we’re left with a series of files that can mostly be accessed by different types of technology, but to what extent do they genuinely support learning?

Not far enough! Here we have an opportunity to not only release a digital version of what has traditionally been printed, but to make improvements on what has gone before. Regardless of the technology, the concept driving the effectiveness of eTextbooks, for me, is the same - technology naturally supports multiple modalities of learning!

So why do publishers just not get it? In the demonstration yesterday, the only interactivity (if you can call it that) was the end-user clicking hyperlinks in PDF documents. I’m sure I’m not the only one who yawns at the prospect of reading text and clicking links from one static page to another. That’s not interactivity to support learning! That’s just the quickest way to disengage anyone – teenager or adult!

Where were the embedded videos? Audio narration? Progress check quizzes with immediate feedback to a student? Animations? Animations students can modify to see different results? (obviously it does depend on what the subject matter is). Click and drag exercises? A dictionary? Or at least a glossary of the chapter’s key terminology? I could go on for a while…

So how can we harness these learning opportunities to benefit our students?

As more and more students in secondary and tertiary courses gain access to technology such as iPads, we face a bit of a Catch-22 situation. One of the reasons eTextbooks are not as prevalent as they should be yet is that the technology and concepts related to eTextbook development is so new – for everyone – students, teachers, parents and publishers alike. It also explains why a lot of eTextbooks currently available are no more than digital replicas of hard copy. However, we can take some lessons from what some eMags are trying to do and if you haven’t already done so, download Al Gore’s Our Choice app for the iPad or iPhone/iPod Touch. I think it’s one of the first real examples of where eTextbooks should be heading, if only the tools needed to achieve this were more readily available.

If you have an iDevice, why not try the Creative Book Builder (CBB) app? It’s a DIY ePub creator, which supports audio and video files with an iPad 2. It’s fairly basic and more suited to simple documents, but it’s a start.

Adobe’s InDesign CS5 and CS5.5 support more sophisticated ePub development. It’s the tool of choice for magazine publishers.

Whether an ePub document harnesses the future of eTextbooks or some other technology, it’s only a matter of time before BYOD means more than just Internet access…

 
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Posted by on November 9, 2011 in BYOD, Digital Learning Objects, iPad

 

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How BYOD is impacting learning – initial thoughts


The iPad is to learning what the calculator was to mathematics

Are iPads the new calculator?

Bring your own device (BYOD) is the latest catchphrase to be bandied around schools and education conferences the world over. Coupled with the rise of portable devices like the iPad, we find ourselves in exciting times.

When thinking about BYOD for my own school, I constantly come back to the iPad over any other mobile device – smartphone, iPod touch, laptop, tablet pc, netbook, eReader.

Why?

  • Relatively speaking, the cost of an iPad is cheap, or at least on a par, with devices of similar performance (yes, netbooks are usually cheaper, but they don’t perform on the same level)
  • The variety of software (apps) available is astonishing (compare the number and range of apps available on the App Store with Android’s Market Place)
  • The minimal cost of apps is not going to be a barrier or induce a ‘have vs. have nots’ situation
  • The iPad’s battery life versus that of a laptop, for example
  • The screen size versus that of a phone or mp3 player
  • The fact that the iPad is incredibly easy to use and has yet to have a serious contender for the slate crown

Sure, the iPad does have it flaws (such as weaknesses in file management, limitations on printing, the availability of extension ports, and a sometimes less than adequate browsing experience especially with Flash and AJAX etc), but given that it takes up very little space in a students bag or desk yet can store a large amount of data, it’s hard not to consider the iPad for BYOD in secondary classrooms.

I’m sure the education sector would have had discussions about the introduction (and later mandatory student ownership) of scientific calculators in the 1970′s and 1980′s that had similar sentiments to the discussions in schools today about the benefits, or not, of implementing a BYOD programme. You can see the two camps can’t you; those teachers and senior management who are willing to sacrifice a large amount of their own time researching, thinking and experimenting with different learning opportunities that new technology may bring versus another group who simply want to do things the same way they have done for years. I remember not being able to use a calculator in Maths in Form 3 (Year 9) – mine was confiscated – yet in Form 4 (Year 10) we were expected to have one (an FX-82 I think).

When considering different approaches towards BYOD in schools, I always have that analogy of the scientific calculator tapping me on the shoulder. It’s not solely about the hardware or whether your slate or calculator is branded Apple, Casio, Samsung or Sony. It’s not solely about what software a device runs (regular calculator or graphing calculator anyone?). It’s about how the combination of hardware and software, mixed with infrastructure such as a wireless network, enhances learning.

A number of secondary schools in New Zealand are seriously considering mandatory BYOD implementation. Others are still in the early stages, but have an eye open to the possibilities, and hitches, that can and will surface. Schools in NZ that are at the forefront of this include:

Imagine what a typical high school classroom will look like 5 years from now. Will we see printed exercise books and text books, or will they be digital? Will we see any paper at all? Will students be engaged or disengaged? What kind of technology will teachers use on a daily basis? What technology will students have in their pockets and/or in their bags/on the desk – will it be a pocket calculator or will that just be one of many functions fulfilled by a device like the iPad? Will students be using technology all of the time and in every class, or will BYOD be a natural tool that is expected of and by students and teachers rather than being at the forefront of educational debate?

So much to process!

BYOD - so much to process!

 

 

 

 

Jenny

 
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Posted by on November 5, 2011 in BYOD, iPad

 

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Designing the user interface for iPhone and iPad apps


Underlying my current research interests is the concept of instructional design.  I’m worried that my PowerPoint presentations and current iterations of Blackboard courses (especially for senior students) are ineffective on one hand and a digital filing cabinet on the other.  How far do these resources and environments impact positively on my students’ learning?  I’m not sure, but I feel I’ve gone backward to a certain extent, so it’s as good a time as any for a review.  Whilst focusing on apps for handheld devices, this article gave me much food for thought in regard to LMS course structure too.

This post is my summary from an article by Carmen Taran entitled ‘From e-Learning to the iPad: Don’t Just Move Bones from One Graveyard to Another’ (Learning Solutions magazine, eLearning Guild, 20 December 2010).  It’s the first, of what I hope to be many, responses to reading.  I hope I can formulate a clearer plan in my own mind as to how I can improve my digital options for students.

I’m struck by how many of these sentiments apply to traditional website design as well.    The underlying idea that Taran is trying to express however is that designing digital content needs to reflect the unique qualities of its media, not just the regular considerations of purpose and target audience.  She sums this up aptly in one of her final sentences – “Refrain from merely dumping electronic content into an app shell.”

An iPhone, iPod Touch or iPad (iDevice) affects the development of the resulting digital learning object (DLO).  It’s not just the obvious issues related to screen design, but how the iOS impacts what instructional designers can do also plays a huge part in the software solution.  It’s not just Apple handheld devices that need to be considered either.  The term ‘iDevices’ can be applied to any brand of smart device as they can all potentially be used by students in the learning process and in the case of Android devices, the OS is similar to the iOS regarding user interaction.

This article focused on the importance of designing the user interface when developing digital learning apps.  Five key questions are asked when reviewing any DLO:

  1. Where am I?
  2. How did I get here?
  3. How can I return to where I once was?
  4. How far have I gone?
  5. Where else can I go.

Uses need to know where they’re going, where they’ve come from, and where they’re going to – and not necessarily in a linear fashion!  Two concepts spring to mind when I consider these questions: transparency and consistency.  How the user navigates a DLO needs to be intuitive and unimposing.  Content is still king, even when chunked, after all!  Like all good web design, the placement of navigation buttons and menus, along with the colour scheme, also needs to be the same throughout the DLO.

Taran critiqued five very different apps according to these questions and my summary of the findings are below.  Again, so many of these features are common to traditional web design as well.

  • Less is more.  Don’t bombard learners with too many options all at once.  Once example of this is with menus.  If you have many menu items, each of which have sub items as well, just show the main menu items first.  Then using a concertina-style or pull-out menu design, display the sub menu options when the learner selects one of the main choices.
  • Show how far the learner has progressed (and how far he/she needs to complete).  Keep this is the same location on each screen as well (and the same size).  See the next point about terminology as well…
  • Terminology – ‘screen’ versus ‘page’.  We view DLO’s on a screen, so use the word ‘screen’ when indicating learner progression throughout the app (i.e. Screen 5 of 12).  Leave ‘pages’ in books…
  • Title each screen.   Tell learners what the main focus of a screen of content.
  • Be consistent.  Ensure that your screen titles and menu options use the same terminology.  There’s no need to confuse the learner…
  • Book templates in DLO’s need chapters.  And I guess having a contents page (whoops, ‘screen’) wouldn’t go astray either. I love it when ebooks on iBooks or Kindle for iPad have this as it’s really handy, especially for non-fiction books.
  • When is a button not a button? Make sure that the state of buttons is really clear to the learner.  Don’t blur the lines (in the name of some fluffy ‘artistic design’) between when a button is enabled or disabled, or if a button has been clicked (i.e. depressed) or not.
  • Back to the beginning. Each screen should allow learners to return to somewhere where they’ve already been (e.g. a ‘Back’ button) and/or skip to anywhere in the DLO (e.g. ‘Main Menu’ option).
  • 80/20 split in screen real estate.  80% of the screen should be for content, 20% max for navigation options.
  • Proofread carefully.  Avoid spelling errors or unwanted repetition, in content or navigation.

Designing user interfaces for DLO’s (whether on an iPod Nano, iPod Touch, iPhone, iPad, Galaxy, Galaxy tab, Playbook, PSP, etc – or even an online course in a more traditional LMS) is not about trying to find the ‘one right way’ of optimizing layout, because there isn’t any.  It’s about looking at how the qualities of different media and platforms can be utilised to support learner’s needs.  This, combined with evaluating your app or course against the questions raised here will do much for your understanding of the importance instructional design principles play when developing learning resources for your students.
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Screen capture with screenr.com


Screenr.com

Screenr.com

tweetmeme_url = ‘http://gadgetgurl.edublogs.org/2009/09/05/screen-capture-with-screenr-com/’;

I came across this free online tool through the Rapid e-Learning Blog. Screenr allows you to create screen captures – short videos where you can demonstrate what you are doing on your screen. They’re really handy for creating tutorials, from how to use different software packages to using a tablet to write on the screen as you buildup your content.

Here’s an example:

http://screenr.com/Content/assets/screenr_0817090731.swf

Screenr.com is also explicitly linked with Twitter – you can automatically tweet your newly-created video, or choose not to. The control is entirely in your hands!

Screenr.com includes the following features:

* It’s free
* Nothing to download or install – it’s entirely online
* Supports voiceover narration
* Video is hosted on the screenr.com servers
* Maximum time limit for each video is 5 mins
* Embed code is created for each video
* Use the embed to display videos in your LMS pages or blog
* You can publish directly to YouTube via the screenr page
* You can download mp4 versions of your videos (e.g. for iPods etc)

Here’s another example, this time using a tablet and Windows Journal.  It’s part of feedback to my Year 12 students from their recent exam.

http://screenr.com/Content/assets/screenr_0817090731.swf

 

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